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101. ME on Tech II BPC's - in Science and Industry [original thread]
There is a vast difference between the importance of ME in Tech 1 vs Tech 2 production. Tech 2 blueprints are heavy with components in the "extra material" category, which ME does not affect. Profit margins on anything worth making are also much h...
- by Eric Raeder - at 2013.08.10 03:23:00
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102. BPO market? - in Science and Industry [original thread]
I am not aware of any organized market for preresearched BPOs. You can try looking on contracts. Check the sell order forum. The eve wiki has a list of companies that specialize in blueprint research. Basically, you provide a BPO, pay a fee, and ...
- by Eric Raeder - at 2013.08.09 20:27:00
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103. Invention, number of runs formula? - in Science and Industry [original thread]
The number of runs on the successfully invented blueprint depends on the item type, the number of runs on the T1 BPC used for invention, and the optional modification of a decryptor. Invented rig and ship blueprints will have a base of 1 run, reg...
- by Eric Raeder - at 2013.08.08 05:37:00
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104. High sec PI question - in Science and Industry [original thread]
I don't make a lot of P2s, but when I do, I usually set the extractor drawing the rarer resource to use a lot more heads. Typically 10 heads on the rare resource and 4 on the common one. Your plan to extract one resource at a time and switch peri...
- by Eric Raeder - at 2013.08.06 18:31:00
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105. Can't build Loki in station - in Science and Industry [original thread]
Darryn Lowe wrote: Thank you. Does that mean you can't build in High Sec does it? It means you need a POS. The POS can be in highsec or anywhere else, it doesn't matter.
- by Eric Raeder - at 2013.08.05 03:33:00
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106. moon scans/harvesting - in Science and Industry [original thread]
The numbers don't mean anything. CCP apparently originally intended for different moons to have different quantities of moon materials available, but they never actually implemented the system. One moon, one harvester, 100 units per hour, thats al...
- by Eric Raeder - at 2013.08.03 03:37:00
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107. PI - Planetology skill useless? - in Science and Industry [original thread]
I don't think you're missing anything. Others have noticed the same thing. The interface regarding the heatmap seems to be not well thought out. I expect it isn't talked about much because people worry CCP will catch on to the tactic and change th...
- by Eric Raeder - at 2013.08.02 16:46:00
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108. Invention ME mechanics - in Science and Industry [original thread]
1) The facility installed in does not affect ME of invented blueprints. 2) The ME of the T1 BPC you start with does not affect the ME of invented blueprints. 3) The only thing that affects ME of invented blueprints are decryptors. Without a decr...
- by Eric Raeder - at 2013.08.02 00:21:00
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109. PI - Transferring goods between Customs Offices - in Science and Industry [original thread]
And annoyingly, only the character that operates the colony can add or remove materials needed or produced by the colony from the CO. Never mind if you have 5 other characters in the same corp using the same planet, each has to access the customs ...
- by Eric Raeder - at 2013.08.01 19:16:00
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110. Upgrading Links in Planetary Interaction - in Science and Industry [original thread]
You're on the right track. Upgrading the link will reduce the expedited transfer wait time. Bear in mind that if the transfer has to pass over more than one link they all must be upgraded.
- by Eric Raeder - at 2013.07.31 20:35:00
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111. Corpse Salvage - A New Proposition - in Player Features and Ideas Discussion [original thread]
I have long advocated that excess refugees, tourists, marines, etc, should be able to be reprocessed into raw materials of some sort. There are several likely candidate materials: biomass, carbon compounds, or proteins for example. Corpses should ...
- by Eric Raeder - at 2013.07.30 04:45:00
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112. POS trash removal - let's hack 'em! - in Player Features and Ideas Discussion [original thread]
I'm all for removing space trash control towers. The hacking suggestion is interesting, but would probably result in offline control towers being stolen in a matter of hours, which may not be desirable. I'd just as soon see offline towers graduall...
- by Eric Raeder - at 2013.07.30 04:09:00
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113. New to Industry, should I train refining skills? - in Science and Industry [original thread]
At major trade hubs, there is unlikely to be much difference in price between ore and the minerals it refines into with perfect refine. Refining ore is mostly a matter of reducing volume, the minerals ore refines into take up much less space than ...
- by Eric Raeder - at 2013.07.29 15:18:00
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114. Yulai, can we have it back please? - in Player Features and Ideas Discussion [original thread]
The OP's suggestions seems to be leading to making Yulai a Super-Jita, with even more congestion than Jita has now. Ugh. What would be much better would be to alter map connections to reduce the dominance of Jita and make the secondary hubs more e...
- by Eric Raeder - at 2013.07.29 06:23:00
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115. Planetary Interaction question - in Science and Industry [original thread]
You can make coolant with your gas and storm planets and mechanical parts with the barrens. To make a plex with one character is probably going to be tough. Two characters working 5 planets each should be able to do it.
- by Eric Raeder - at 2013.07.28 00:31:00
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116. New to mining want some hints - in Science and Industry [original thread]
From an ISK per hour point of view I pretty much agree with Aliventi. Payout for mining compared to time spent mining and time spent training for mining is rather poor. However, I recognize that there are a significant number of players who enjoy ...
- by Eric Raeder - at 2013.07.24 04:09:00
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117. is there a tool to optimize copy time ? - in Science and Industry [original thread]
I have separate alts do copying and invention. Copying takes way fewer skills than invention. Accept that the limit on invention jobs is the number of times of day you can log in, don't worry yourself that the invention slots will be idle most of ...
- by Eric Raeder - at 2013.07.23 02:19:00
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118. Extra Materials - in Science and Industry [original thread]
Extra materials are not subject to blueprint waste, ME of your blueprint has no affect on the amount needed. They also can't be recovered if the item that needed them is reprocessed.
- by Eric Raeder - at 2013.07.19 20:27:00
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119. High Sec POS: Faction Standings - in Science and Industry [original thread]
Mind you that's corp standings, not personal. A POS is always property of a corporation. And connections skill bonus doesn't count.
- by Eric Raeder - at 2013.07.19 20:25:00
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120. New targets to aim for in EvE - in Player Features and Ideas Discussion [original thread]
My suggestion : new tech that allows the creation of portals (wormholes) to interesting places no one has been to before. Jove space, or perhaps large moon sized artifacts of the various ancient races such as the Takmahl or the Talocan. Once the p...
- by Eric Raeder - at 2013.07.14 21:43:00
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